
THE INPAINT COM FULL SIZE
This control defaults to the center of the Source format or the Project Settings > full size format control if no Source is connected.Click the Inpaint button in the toolbar, and the program works its magic, removing the marked areas and, even more impressive, automatically surveying the surrounding areas of the photo to generate realistic-looking filler. Sets the center of the detail so that changes to the translation, rotation, and scale are relative to the Detail Center. Adjusting the Detail Center changes the relative scale.ĭependent on input format or compositing environment Project Settings Sets the scale of the detail recovered relative to the Detail Center controls. Adjusting the Detail Center changes the relative rotation. Sets the rotation of the detail recovered, in degrees, relative to the Detail Center controls. If the Detail input is a different format to the Source input, you might not get the results you expect, but you can use the Detail Center to correct the offset of the Viewer widget. Values greater than 1 multiply the detail.Īn example of detail you might want to recover is grain, which can be erased by inpainting.Ĭontrols the xy coordinates from which detail is recovered. This allows you to recover detail from another image entirely, such as a grain sample.Ĭontrols the amount of high-frequency detail to add back into the inpainted area, where 0 is none and 1 is all the detail from the detail source. Sets where detail is recovered from, the Source input or the Detail input. You can use the direction to align linear features in the inpainted area, such as road markings or brick work. Sets the direction of stretch in degrees when Amount is set to any value greater than 0. Sets the amount of stretch applied to the edge pixels in the direction indicated by the Direction control. When enabled, converts the inpainting to the LAB colorspace, which can improve the result. Higher values can help to reduce flickering between frames, but at the expense of local detail. Matte Inverted Alpha - use the inverted alpha of the Matte input.Ĭontrols the smoothness of the inpainted area.Matte Alpha - use the alpha of the Matte input.Matte Inverted Luminance - use the inverted luminance of the Matte input.Matte Luminance - use the luminance of the Matte input.Source Inverted Alpha - use the inverted alpha of the Source input.Source Alpha - use the alpha of the Source input.Source pixels are sampled from outside this region and extended into the Fill Region. Sets the Matte channel used to inpaint the Fill Region. If you set this to something other than all or none, you can use the checkboxes on the right to select individual channels. The effect is only applied to these channels. See Nuke 13 Release Notes for more information on the GPUs Nuke supports. You should also select this if you wish to render from the command line with the -gpu option. Note:Enabling this option with no local GPU allows the script to run on the GPU whenever the script is opened on a machine that does have a GPU available. When enabled, rendering occurs on the Local GPU specified, if available, rather than the CPU. Note: Selecting a different GPU requires you to restart Nuke before the change takes effect. You can select a different GPU, if available, by navigating to the Preferences and selecting an alternative from the default blink device dropdown.
THE INPAINT COM FREE
it was not possible to create a context for processing on the selected GPU, such as when there is not enough free memory available on the GPU.


The image sequence to which the effect is applied.ĭisplays the GPU used for rendering when Use GPU if available is enabled. The image sequence from which detail is applied to the inpainted area.Ĭontrols which areas of the image are affected using the alpha channel or luminance. Inpaint also benefits from GPU acceleration to provide fast results. The Stretch controls bias the inpainting in a defined direction and the Detail controls allow for greater control and cloning of high frequency textures from another part of the source image, or even from a different image using the Detail input. Inpaint uses surrounding pixels to fill an area marked in the alpha channel of the source image or Matte input. Nuke's Inpaint is a time saving node for removing unwanted elements, such as tracking markers, blemishes, or wires.
